心算神器(Magic Count) app for iPhone and iPad


4.5 ( 7095 ratings )
Education
Developer: 四只猫(北京)科技有限公司
Free
Current version: 2.0.3, last update: 7 years ago
First release : 27 Jul 2015
App size: 456.06 Mb

心算神器,原名徐思众珠心算。创始于1980年,35年来已有超过1000万儿童学习,分布在北美、欧洲、亚洲、非洲等多个国家,让无数普通孩子成为心算神童、数学天才!航天英雄翟志刚观看徐思众珠心算学生表演后,赞叹不绝!北京大学原常务副校长、著名教育家王义遒教授高度评价徐思众珠心算:“启心灵,开智慧;强记忆,严思维;学中乐,乐中学;儿童教育,创新有招。”

【特点】
心算神器APP,是世界珠心算教育领域里首创,是一种全新的珠心算游戏化教学模式。共有94课,每课约25分钟,总时长超过3000分钟。每课由创意课堂、训练营、大冒险三部分组成。

◆ 第一部分:创意课堂。从孩子们熟悉的事物利用情景动漫故事导入,直观逼真地揭示数学奥秘,有助于孩子汲取数学王国中的知识精华。

◆ 第二部分:训练营。由火眼金睛、考眼力、金手指、最强大脑四部分组成。
1、火眼金睛,有助于孩子们注意力、记忆力、反映能力“三重一起锻炼”;
2、考眼力,有助于孩子们发展形象思维;
3、金手指,有助于孩子们眼、脑、手、耳协同运动;
4、最强大脑,有助于孩子们快速提高心算能力。

◆ 第三部分:大冒险。由机器人PK、真人PK两部分组成。
1、机器人PK,有四种不同难度的心算挑战模式,进行“人--机”心算PK;
2、真人PK,可以随时随地与世界各国的人在线进行心算比赛。
徐思众珠心算APP采用智能出题系统,根据使用者拨动算珠速度来出示题目,拨珠越快题目显示越快;心算训练部分采用人机语音交互答题和触摸答题,完美再现了课堂互动教学情境,真正实现了个性化设计。
为了保证在本系统的学习效果,专门设计了防沉迷和学习情况反馈系统,让家长随时随地掌握孩子的学习进度和成果。

【课程内容】
本课程用94堂课生动有趣地教授了在珠算基础上创新形成的一种能“在脑中打算盘”的方法,俗称“珠心算”。珠心算可以进行加、减、乘、除、乘方、开方等运算,熟练后其心算速度非常惊人,中国人用这种方法创下了世界吉尼斯心算记录。

Established in 1980, Xu Sizhong AMA (Abacus and Mental Arithmetic) has benefited more than ten million children from countries in North America, Europe, Asia and Africa in the past 35 years. Xu Sizhong AMA has made many ordinary children prodigies in mental arithmetic or geniuses at maths. The space hero Zhai Zhigang was amazed by the children’s mental arithmetic skills after watching them performing Xu Sizhong AMA.
Professor Wang Yiqiu, the Former Executive Vice President of Beijing University and a famous educator, thinks highly of Xu Sizhong AMA which "enlightens the minds, fosters wisdom, and enhances memory and critical thinking skills; there is also fun for preschool children to learn such innovative education".
Special Features
Xu Sizhong AMA App is the first creative product on AMA in the international education circles. It is also a brand new AMA teaching mode by means of games. There are more than 90 lessons. Each lesson takes about 25 minutes and consists of 3 parts.
Part 1 Class of originality. To introduce things which children are familiar with via situational carton stories; the mysteries of mathematics are revealed in a direct and visual way, helping children learn the essence of mathematics.
Part 2 Training camp. It is made up of four sections: Sharp eyes, Challenging your eyesight, Golden fingers and Super brain.
1. Sharp eyes, a three-in-one test, to help children enhance attention, memory, and responsiveness.
2. Challenging your eyesight to help children develop the ability of visualization (to think in images).
3. Golden fingers to help children develop balanced coordination of eyes, mind, hands and ears.
4. Super brain to help children rapidly improve their mental arithmetic skills.
Part 3 Great Adventure. It consists of 2 parts, to compete with a robot or a partner.
1. To compete with a robot. There are four kinds of mental arithmetic challenge modes with different degrees of difficulty between human and machine.
2. To compete with a partner. You can compete with online partners all over the world in mental arithmetic games whenever and wherever possible.
Our App has an intelligent problem-setting system. The problems can be given automatically according to users bead-moving speed. The faster users move the beads, the faster new problems will be shown. The answering system for exercises of mental arithmetic adopts voice and touch interfaces, recreating the interactive teaching situation in the classroom. Therefore, it is a truly personalized design.
Course contents
The course consists of more than 90 interesting lessons in which the method of "calculating on the mental abacus" is instructed. This method is an innovative result developed on the basis of abacus arithmetic. It is also known as "AMA" (Abacus and Mental Arithmetic).
AMA can be used to solve arithmetic operations such as addition, subtraction, multiplication, division, as well as in obtaining the powers and roots of certain numbers. The mental calculation speed of learners skilled will be incredibly fast. The Chinese made use of this method to set a new record in Guinness Book of World Records in Numeracy.